Two Works of Music from different Eras by the same Civ Three Works of Art by one Civ from the same Era Three Works of Art by Three different Civs, all from different Eras
Two Works of Art by one Civ from the same Era Two Works of Writing by one Civ, both from the same Era Two Works of Writing of two other Civs of two different Eras Two Works of Writing of different Eras from two Civs Theming Bonuses in Civilization 5: Brave New World Rival Civs will see that you've dug something up within their territory, so it doesn't help with that, nor are there any special artifacts to be found within - they're just less likely to be excavated by other Civs before you get there. Unfortunately, taking all the Exploration Social Policies to reveal these Hidden Antiquity sites is hardly worth it unless you're on a map with loads of water and need those boosts already. It's worth noting that Barbarians and each individual City State count as Civilizations when it comes to the Museum and Louvre Theming bonuses. Sometimes you will get to choose among a couple types of Artifacts. When an Archaeologist digs up an Antiquity Site or Hidden Antiquity Site, you'll get an option to build a Landmark or take an Artifact. Great Works of Art are created by Great Artists, while Artifacts are found by Archaeologists. Artifacts do not count as Art for theming bonuses and are only used by the Louvre and Museums.
You can fit Artifacts into any building's Art slot, but that is only for storage. They are special in this regard, for every other type of building that isn't a World Wonder or National Wonder does not offer a theming bonus at all, so it's worth swapping these around and ensuring that you pick up that second Artifact and knowing which kind to choose. Museums only give +1 Theming bonuses but can be built by any City that has also built a Monument, Amphitheater, and an Opera House. Museums get special mention here, as they'll aid a bit in boosting your Theming on a Civ-wide scale. Choose your Artifact based on what you need to finish Bonuses for the Louvre or your Museums Every Civ would do well to trade a couple Works of Writing to slip into their Oxford University, as they must come from other Civs. Put those you know you won't need up for trade with other Civs. The +X next to each Great Work or Artifact shows you whether it's currently receiving a Theming Bonus. These three types may only be traded for the same kind, but you can see what other Players and the AI are offering to get rid of out of their collections. You can aid yourself in the acquisition of Great Works of Writing, Art, and Artifacts (but not Music) by swapping those you don't need with the AI through the top of this same Culture Overview screen.
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Hovering over a building that indicates +0 will show what you're supposed to do in-game, while I've provided a full list of buildings that offer bonuses below to help you seek Wonders and Technologies that will let you take advantage of this feature.
Using the interface is simple, just click on a Work and the slot you'll move/swap it to. Knowledge of each building's requirements can help you to plan and maximize Tourism output for a faster victory.Ĭlick on Culture Overview in the top-right portion of the screen to access the Great Works management area and also see how your Tourism stacks up against other Civs'.
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This Guide will teach you how to use this feature to aid in Cultural Victory, or simply boost your Culture per turn a few notches to Adopt new Social Policies faster or help fend off another Civ's Culture to prevent their Victory. Theming Bonuses allow you to milk a bit more Culture and Tourism out of your Civ's Great Works of Art, Music, Writing, and Artifacts found by Archaeologists. Civilization 5 Brave New World Theming Bonus Requirements List & Strategy Guide Storing Great Works in Themes results in higher Tourism and Culture Output